skills
I design and prototype iOS-first experiences in Figma (Auto Layout, components/variants, design systems, prototyping). I also create production-ready visual assets in Adobe Illustrator, Photoshop, and InDesign, and build/launch responsive sites in Webflow and Wordpress. I’m comfortable collaborating with developers using clear specs, states, and documentation for handoff.
I translate user and stakeholder needs into clean, intuitive interfaces—moving from user flows and wireframes to high-fidelity UI and interactive prototypes. I prioritize clarity, hierarchy, and accessibility (touch targets, readable type, contrast), and I iterate quickly based on feedback and testing. My work balances business goals with user needs to create experiences that feel simple and polished.
I create friendly, modern UI using strong visual hierarchy, spacing, and typography, with consistent component styling across screens. I’m especially strong at building cohesive systems (buttons, cards, inputs, navigation) that keep interfaces consistent, scalable, and easy to maintain—while still feeling engaging and on-brand.
I work closely with stakeholders and developers to clarify requirements, align on scope, and deliver designs that are buildable. I document decisions, states, and edge cases clearly, and I’m comfortable presenting design rationale, incorporating feedback, and managing multiple priorities without losing quality.
I use lightweight research methods—interviews, surveys, usability testing, google analytics, and competitor reviews—to understand user goals and friction points. I synthesize findings into clear insights that guide information architecture, user flows, and UI decisions, and I validate solutions through testing and iteration when possible.
I stay current on iOS patterns, Apple Human Interface Guidelines, accessibility best practices, and modern Figma workflows. I regularly apply new learning directly to active projects—improving design system consistency, prototype quality, and usability.

About Me
I design iOS-first experiences and reusable UI systems that make products easier to use—and easier to build.
